I'll be honest, "Completing" a game like this is a nebulous thing. I called it after getting to the end of the last of the basic levels. I spent quite a bit of time unlocking Pro courses, but after playing them a bit I came to the conclusion that OllieOllie, while fun when it came to overall play, suddenly became not very fun when it started to demand precision from its controls. A lot of this feel for me came from the use of an analog stick for the tricks. Preloading by holding a direction kind of makes it hard to do immediate jumps, and the input is juuuust spongey enough that pulling off specific tricks in succession was incredibly difficult. And I say that as someone who was a high ranked Dan player in Street Fighter 4 using an Xbox 360 controller. There was also the persistent feeling that the timing the game wanted for "perfect" landings didn't quite match up with the skateboarder's position. Always had to hit just a hair before what made se...